Recommended Number of Vertices on the Main Character

Hi,

When developing a Unity title for a 3d third person title for multiple platforms, are there any guidelines about number of vertices on the main character mesh ? I presume the lower the better, and most devs just profile and optimize at the end of the dev cycle as it depends on number of other assets etc, but in general are there any rules of thumb ?

If anyone has any experience of Oculus Rift S, and PC development what is your recommended max number ?

It is going to depend on how complex the rest of your scene is. If your game is pretty much just the main character, you can of course get away with a much more detailed main character than if you have a very busy scene with lots of other meshes to render.

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