Hi,
When developing a Unity title for a 3d third person title for multiple platforms, are there any guidelines about number of vertices on the main character mesh ? I presume the lower the better, and most devs just profile and optimize at the end of the dev cycle as it depends on number of other assets etc, but in general are there any rules of thumb ?
If anyone has any experience of Oculus Rift S, and PC development what is your recommended max number ?