I assume the use case is: anyone with your app would be able to live-stream from his/her mobile and from right in the stadium to Youtube. Is that what you’re trying to do?
First thing that comes to my mind is: nobody will hold their phone up for 90 minutes. You need a stand for that. To get a stand in a stadium, even in a lower league, you’d have to get a (press) permit or something because security won’t let you in with a stand.
Then there’s all the legal implications, it is literally copyright infringement to take videos in any professional sport or practically any paid-admission scenario such as concerts. You can ignore that and leave it up to the users to take this risk, unless they’re supposed to share content on your Youtube channel. But even if they published to their own channel, uploaders may face the video taken down and if that happens repeatedly, they might get banned from YT altogether.
That said, it may still be feasible for amateur sports for instance.
Next up we have connectivity. With the user either in a crowded (possibly enclosed) stadium with thousands of other viewers on the same mobile cell block or sharing the same open wifi, the implication is that each device will get only a small portion of the potential bandwidth.
So even if you had a solution that was able to stream at very high resolution from a phone either over the air (LTE) or using Wifi, that wouldn’t be the experience the end-users might get.
Unless, again, we talk about amateur sports. In that case only a few dozen or perhaps a few hundred viewers will share the same mobile cell block - however, often these sports venues are at more remote locations, possibly meaning less bandwidth to begin with.
With all of that said, you can expect the streaming quality to be limited to begin with. You may be able to get 720p quality streaming on your local wifi but hardly more than that. For instance, the Oculus Quest has such an option, streaming the view to a device on the same wifi. And the last time I tried this, it was okay to watch with frequent drop-outs and glitches but nowhere near watching a Youtube video.
Streaming from mobile without being tasked to do 3d rendering at the same time I would expect to be better quality but it’ll be about the same as what you get from the usual webcam streaming in an online meeting, and in such scenarios, users joining from a mobile device generally have noticably less video/audio quality.
In summary and TL;DR; => it is possible but you may need to lower your expectations about the achievable quality of the video stream regardless of which capture, compression and transport tech you use.