Hi all,
for my music creation game I’m trying to record all the audio output of Unity and save it as mp3. I’m using the FMOD audio plugin for the sounds and additionally Unity’s built-in solution for microphone recordings.
Is there any way to record all the audio output of Unity, since I’m using FMOD I can’t rely on only recording the Unity audio clips.
For clarification, I don’t want to record the output with the microphone, but directly from the output source.
I had a look into AudioListener.GetOutputData, but it’s not that well documented sadly. Will this also listen to external sounds?
Thx for yur help!