Hello,
I am trying to use sound from the microphone of the Oculus GO or Quest to trigger events in my 3D scene. This is NOT voice recognition, rather using the loudness of the microphone input to affect objects.
I can get this work perfectly when I hit play on the editor, but once I build and load in the GO or Quest, it fails to respond.
I have attached the script I’m using to access the microphone. You can also see the recording from the GO here: mic_oculus.mp4 - Google Drive
Notice it does detect the microphone and the “microphone.isRecording” does return true. And every 10 seconds seconds, the loudness int changes dramatically and returns to zero. But if I start talking or making noise, nothing happens. And when the loudness int does fluctuate, it isn’t affecting the backpack on the floor.
I do have “Can Own Microphone” enabled on the LocalAvatar as well.
Here is the manifest I have in the plugins/android folder:
<?xml version="1.0" encoding="utf-8"?>Any ideas on what I’m missing?
4992317–487502–microphoneInput.cs (1.66 KB)