Record mode

Hi,

I’m struggling with creating animations using the record mode for children of an object having an animator as a component. So let’s say we have a hierarchy:

-A (has animator component)
–B
–C

Now, after I turn the record mode on in an animation window, when I select the A in hierarchy, its all right, but when I click on the B object, it goes off. I’ve seen it working on some videos for previous versions of Unity. Currently, I’m using 5.6.3f1.

Is that correct behavior that was changed or is it a bug?

Actually, I’ve found the problem. I have an animator object duplicated on a child object.