Record Only One Property With The Gameobjectrecorder

Hi,
I’m sry for my c# understanding, i started with c# a few days ago.

I want to record only the Emission Color of each Cube in the Parent GameObject of my Spectrogram, because if i record all Propertys of the MeshRenderer, Unity starts to lag and dont record correctly. i was searching on Google how i can do it but i didnt found a tutorial or something how it works for my way.
It should work with “EditorCurveBinding.FloatCurve”, but i dont know directly whats the right name of the Property.

Thats the important Code, with my last try.
This Script is on the GameObject “AudioPeer”:

public class AudioPeer : MonoBehaviour
{
    [Header("GameObjects")]
    [Space(5)]
    public GameObject _gameObjectParent;

    [Header("Record Options")]
    [Space(5)]
    public AnimationClip Animclip;
    public bool Record = false;
    GameObjectRecorder m_Recorder;

    string _objName;
    private ParamCube _paramCube;

    // Use this for initialization
    void Start()
    {
        _paramCube = GameObject.Find("parametric-cube").GetComponent<ParamCube>();

        m_Recorder = new GameObjectRecorder();
        _objName = _paramCube._name;

            EditorCurveBinding binding = EditorCurveBinding.FloatCurve(_objName, typeof(MeshRenderer), "m_Material._EmissionColor");
            m_Recorder.root = this._gameObjectParent;
            m_Recorder.BindComponent<Transform>(_gameObjectParent, true);
            //m_Recorder.BindComponent<MeshRenderer>(_gameObjectParent, true);
            m_Recorder.Bind(binding);
    }
    void LateUpdate()
    {
        if (Animclip == null)
            return;

        if (Record)
        {       
            // As long as "record" is on: take a snapshot.
            m_Recorder.TakeSnapshot(Time.fixedDeltaTime);
        }
        else if (m_Recorder.isRecording)
        {
            // "record" is off, but we were recording:
            // save to clip and clear recording.
            m_Recorder.SaveToClip(Animclip);
            m_Recorder.ResetRecording();
        }
    }
}

Its also a Script on each Cube what is called “ParamCube”, it changes the EmissionColor, transforms and other, what i want to record, but i think its not important to post it.
Thats the Hierachy:

anyone? :confused: