Recorder - Add accumulation for 360 view PATH TRACING

Recorder is only using 1 iteration of pathtracing, when used with 360, which is a major issue

Hello,

Thanks a lot for the message.
Unfortunately the accumulation feature for 360 recording is not implemented for now.
Will add your request internally and see if anything can be done about it.

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Thanks, in the meantime can I just look at the scripts and implement it myself? ie copy code from the image seqeunce to the 360 scripts? or its a bit more complex than that?

I really could not say. All the necessary code is in the Image and Movie Recorders.
First step is changing IsAccumulationSupported . No idea how complicated it is supporting it for 360.

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Hi @vladala , any news on an update for this please?

Hey,

Unfortunately, this is not on our immediate roadmap.
I’ll add your request in our feedback repo and hopeful it will get prioritized in the future.

@vladala

please point me to the scripts/functions in the recorder 4.0.0. package that handles the image recording and 360 recording…

Hmmm weird
I tried changing some of the code. But when I save in VS and go back to Unity, it reloads something and resets my code back to what it was. As a test I tried to mess the code up badly in Unity. But Back in Unity, I again reloads and the code in VS jumps back to the original.

How can I change the recorder code without this happening?

The 360 recording code happens in Camera360Input
You need to provide your final result inside the OutputRenderTexture texture.