Seems there’s no way of outputting unclamped linear data from Unity. Or, there’s also a strong possibility I’m just doing something wrong!
I posted this originally on the HDRP section based on my findings with GameView, but then I tested it by atually outputting to EXR from targetted cam, and the result is a clamped linear image
Looking at your other thread, the Recorder settings are good (Target Camera, Linear EXR) but there a couple of other settings in the project that could prevent getting unclamped values.
On you rendering camera you’ll want to:
Disable the “dithering” option (when this option is enabled, it applies an 8-bit dithering over the image that clamps values)
“Post Anti-aliasing” is not set to FXAA (other types of anti-aliasing are fine but FXAA clamps values at the moment)
The following HDRP post-processes also clamp values and need to be disabled:
Tonemapping
Film Grain
Let us know if you still can’t get unclamped values in your recordings after this. Cheers!