Recorder - Cant output linear unclamped?!?

Hi guys

Seems there’s no way of outputting unclamped linear data from Unity. Or, there’s also a strong possibility I’m just doing something wrong!

I posted this originally on the HDRP section based on my findings with GameView, but then I tested it by atually outputting to EXR from targetted cam, and the result is a clamped linear image :frowning:

That’s clamped!

Hey @newguy123 ,

Looking at your other thread, the Recorder settings are good (Target Camera, Linear EXR) but there a couple of other settings in the project that could prevent getting unclamped values.

On you rendering camera you’ll want to:

  • Disable the “dithering” option (when this option is enabled, it applies an 8-bit dithering over the image that clamps values)
  • “Post Anti-aliasing” is not set to FXAA (other types of anti-aliasing are fine but FXAA clamps values at the moment)

7587739--940822--Screenshot 2021-10-20 093720.png

The following HDRP post-processes also clamp values and need to be disabled:

  • Tonemapping
  • Film Grain

Let us know if you still can’t get unclamped values in your recordings after this. Cheers!

Ah brilliant thanks @cguertin I had dithering enabled on my cam. After disabling that, it sorted it, thanks!

7587796--940834--upload_2021-10-20_17-3-46.png

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