Hi Team
I mainly use HDRP…
It would be great if there was something in place, to only render specific objects, without hiding all other objects. Meaning, render the visible parts of specific objects, taking into account bits may be occluded by other objects.
I can probably make a plan with a Custom Pass, but it feels a bit of a clunky workflow…especially if I need to keep swopping objects to different layers for different purposes…