Recording animator faster than waiting for update?

Hi. I’m attempting to use the animator recorder functions to generate an animation cache. The methods almost give me everything I need EXCEPT it seems that I have to record the data in real-time. Is there any trick to letting me record the data as fast as possible? I tried timescale and that seemed to cause odd issues. i also tried manually calling animator.Update in a loop, to force the recording, but that didn’t record anything.

Thanks for the help!