I have a currently running projet of short film made using Unity. For the post production I’m trying to record a Depth path using the Recorder 3.0.0 (preview)
It’s so frustrating but it’s working sometimes but for that I have to switch of displayed camera just after the record started.
In the Known limitations : “The active camera target is not supported”.
I’m not sure what it means exactly, the active camera is the Main camera displayed in the game window ? But using a specific tagged camera didn’t seems to work either.
I use Unity 2020.3.8f1 with HDRP and Recorder 3.0.0-pre.2.
The same issue happens if I only render the “Depth Sequence”, for the camera I have only one as multiples didn’t seems to solve the issue. The camera output on Display 1.
I also tried to capture a new fresh project with only HDPR demo scene in it and I encounter the same errors.
This looks like an HDRP bug that appeared recently. Please tell me which exact version of the HDRP package you are using.
When I found this bug on my end, only the Albedo and Alpha AOVs rendered without error. Can you change from Depth to Albedo and see if this works without you changing Display 1/2? This would confirm that we’re looking at the same bug.
You’ll need to update to the next HDRP when it becomes available. There is nothing to do in the meantime. Thanks for your help identifying the problem.
Thank you for your clarifications, I’ll probably have to use the “Display switch” trick because my short film has to be finished for the end of July but that’s still nice to have a way to use this !
Thank you for your work and good luck for your projects