Hi Everyone,
I’m thinking of creating a guitar type of game but was currious if anyone knows how to record sound and play it back?I’ll give an example:
I have six strings set up and when I mouse over one of them a sound is played. What I’d like to achieve is to have a record button under these guitar strings, and the user can click record, make some sounds from the strings and click the record butto again (to stop it) then it will start playing your song (or the strings you previously strung).
I know how to do eveything except the record button end of things and was hoping someone might be able to point me in the right direction or explain what I’d have to do to record what was strung and play it back from a button within unity.
Any advice would be greatly appreciated!!!
Think of it as events… of what the User did, at what time, for how long, etc.
If you add these to a list, you have recorded exactly what the User has done and just have to play it back in the order they did it. This is pretty much the method for all replay modes, ghost cars, etc in games. It’s a much smaller data set compared to the result.
That’s some great insight!!! I hadn’t thought of it that way 
I’m thinking I’ll have to head over to the scripting part of the forums now. And I’m also thinking as you said to put them into a list I’m guessing an array that can somehow measue time and play it back in that order 
I also just found a PDF document by MH2 on game replay data which will hopfully do the trick and I’ll post the link here when I get home 
Anything ever come from your research on how to record and play back sound?