Recover project?

Hey guys, I know this is kinda a stupid question and I don’t know why I’m even asking this.
But alright - I released a game on Droid a few months back and the project was on my old laptop before I reformatted it, is there some way I can like recover the project with Unity if I can some how get ahold of the files on my phone?

The only reason I’m asking isn’t because I really want to do anything with it, I was just about to blast it in the twittersphere lol. And don’t really wanna tell people about it if I can’t make future updates to it encase it does get popular some how lol.

So long story short, can I transfer the game from Android to PC and recover project some how? lol.

it wont get popular via twitter. Can promise you that much. Twitter is noisier than the daily torrent of new apps.

There are tools for extracting resources from Unity games. Nothing I’ve ever researched into but I do know they exist.

Hey it’s lead me to a couple Asset Store sales hahaha. But nothing really anymore than that, you ain’t lying, I open twitter up and within 1 second I have 5 updates in the feed hahaha.

Oh sweet! I’ll look into it. Thanks bud.

Offer some Chinese “devs” some cash. They seem very adept at such.

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ba hahahaha Ikr!

lol exactly. The more followers/following the crazier it gets.

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Not lyin man, it’s crazy… Do you know of any good places to advertise your game(s)?
Something sorta like IndieDB, but a place where (consumers) go instead of devs?

(Yeah I know this is off my topic). But that’s been answered now lol.

I have one good lead for android (paid), but thats it.

http://www.androidb.com/110-app-review-requests/

I had to turn off notifications from Twitter on my tablet yesterday because they’re dumb enough to think that turning themselves into another ‘real’ news feed is the way to get me to cling to my tablet and twitter. Uh, no. It’s a good way for me to turn off twitter. Even Facebook knew to keep the daily news off their tablet apps.

LOL, see it’s not just indie game maker wannabes that asset flip. However, twitter and facebook have had billions invested and have thousands of workers and that’s the best they can do? Grub for tragedy so we’ll feel ‘emotionally involved’ with twitter and facebook and they reap monetary rewards for it? Uh, no.

Thanks man. I’ll look into it.

Haha, I didn’t know you could turn off notifications like that, I’ll do that that way I can just refresh the page when I feel like it and not see a freaking (400) in my tab at the top of browser hahaha.

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Simply download a recent version from your remote version control repo

Don’t have one? Well, its happened to all of us once. It’s a good lesson to use a remote repo for your next project.

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I usually just export the package and throw backups in my web hosting storage.
But I don’t believe I’ve done that with this game.

I don’t like repo’s. I find it just as easy to export, upload and import when need it again lol.

Fair enough. But that often leads to cases like this:

If it happens once it can be chalked up to inexperience. If you let it happen again, well, that’s closer to the definition of insanity.

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Well I mainly didn’t even back it up because I honestly didn’t think anybody would play it and I was right, nobody plays it, only me and one of my friends have it on their phone and that’s literally it.

But ah well, not really so much worried about that game.

That may be but think of the benefit of being able to look back on your code and think “Wow… that was awful”. Or at least that’s how it ended up with my one surviving QuickBASIC program. :stuck_out_tongue:

you should always backup your old stuff. Never know when you might decide to update it or want an old script.

Use VisualSVN. Super easy to install and setup your own version control at home. I often back up my scripts elsewhere also just to be double sure. If I lost all my assets I could get back up to speed if I had all my scripts still.

Oh boy I’ve done that a few times like wow lol. I’m like really why did I do (example not true) - but why would I see 15 if statements to do one thing I could have done with 1 if statement haha.

I’ll look into that, is it quick or does it take like forever like crappy Visual Studio lol. (Old client I was working for used VS).

@N1warhead_1 : I believe VisualSVN is meant to integrate with Visual Studio. If you want a more universal client you might check out TortoiseSVN.

You need both. Its quick. I didnt do it for years because I expected to have to configure stuff like apache, etc, but it installed, ran, created repositories and left me wondering why I hadnt done it sooner.

VisualSVN is the repository server.

TortoiseSVN is the UI to deal with checkin/checkout etc.

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