I’m relatively new to Unity. I recently learned how to code double jump in Unity, but I want to take things a step further. I want to learn how to create/translate mechanics from the 2D and 3D Metroid games into Unity. I plan on working more on 3D games. Here is a to-do list of mechanics I want:
Arm Cannon w/Charge Beam
Space Jump w/Screw Attack
Speed Booster w/Shinespark
Anyone know how to recreate these mechanics in Unity?
Yes, get started!
Remember you only have one brain, so pick one thing to start with.
As with any big problem, decompose it into small problems.
Keep decomposing it until you can do the first small problem, then the next, etc.
Using Youtube you can now trivially see every mechanic you want, frame by frame, and isolate the steps.
Almost everything in games is a combination of authored content, animation, shapes, and code to trigger or move it along those parts.
There’s really not much more to say except get to work. Nobody is going to type in this little tiny box “Oh to do arm cannon with charge beam, start typing these letters.” That’s not a thing.
I like this guy’s approach.
Imphenzia: How Did I Learn To Make Games:
Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:
How to do tutorials properly, two (2) simple steps to success:
Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.
Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!
If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.
Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.
Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.
Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.
Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!
Finally, when you have errors, don’t post here… just go fix your errors! Here’s how:
Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.
The complete error message contains everything you need to know to fix the error yourself.
The important parts of the error message are:
- the description of the error itself (google this; you are NEVER the first one!)
- the file it occurred in (critical!)
- the line number and character position (the two numbers in parentheses)
- also possibly useful is the stack trace (all the lines of text in the lower console window)
Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.
Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?
All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.
Thank you for your detailed response! I will look at the video at some point today.