I have a skinned mesh to which I want to add two new vertices, two new triangles, and bone. I want to make this operation as processor-efficient as possible. I know I have to:
- Clear the Mesh
- Reassign all vertices
- Reassign all triangles
- Recalculate normals
But, are these also required:
- Re-create all bones.
- Re-assign all weights.
Which of these operations is killing my FPS? I get pretty big slow-down every time I add to the mesh. Is there any way around this?
See, I have an elaborate mesh and I just want to add two vertices and 1 bone to it, MUST I re-create the whole damn thing, or is there an efficient way to just ADD the extra components? Thanks!