Recreating an Unreal "paint" shader

I’m trying to recreate a shader from a breakdown I found - however, the breakdown is not a complete tutorial, just a general overview of the steps they took to produce a certain shader. The other issue is that this shader was developed in Unreal, which I have no experience in.

Here’s the breakdown:
https://cyn-prod.com/stylized-paint-shader-breakdown

I’ve made good progress, recreating the texture in Substance Designer (seemingly successfully) and mapped out some nodes in a Shader Graph - but I am having difficulty connecting all the “pieces” from the various screenshots in the breakdown, and there seem to be several custom nodes that they created which I have limited context for.

Of course, I’m not looking for someone to recreate it for me - but I’m posting to see if anyone could point me in the right direction or give any advice. Thank you!

(will also post screenshots of my current shader progress after work later - just wanted to get this post out there during my lunch)

hey @runnimunni, hope you’re doing well.

we also want to create this same shader in unity but haven’t had much success, and it would be great if you share your any progress you made so we can get it to the finish line together.

especially if you can share the recreated texture with the substance designer, that would help a lot as we’re not familiar with it. i know it’s been a while since you posted, but the end result on that blog post seems worth it.