I am interested in achieving a similar look to the first season of Life Is Strange.
The game looks so incredibly beautiful and pleasing to the eyes, and I would love for more experienced 3D artists, texture artist and render specialists to correct my wrong observations and pick up on things i have missed.
If you are unfamiliar with the art style have a look here for some in-game shots:
Would love it if you guys have any Artstation links with artist who do similar work.
Textures:
All hand painted, no PBR
No depth/bump map ?
Slight normals?
Post-processing:
some heavy chromatic aberration
depth of field (mostly in sequences)
maybe a little bit of bloom
light-shafts, not sure what the effect is called and if that is even part of post-processing
As far as the textures go I’ve been wondering if there is a workflow with filters in Photoshop that could get me 70% there or maybe if some easier workflow in substance painter/designer. There seems to me some simplicity to those beautifully hand painted textures, so achieving something similar is not out of the realm of possibility for me.
Post-processing should probably be all possible with what is available in the Unity post-processing stack, without having to code anything myself.
Any tips and observations from more experienced content creations would be much appreciated!
I think you misunderstand what PBR is. PBR is “Physically Based Rendering”, which just means it’s trying to model the way lighting interacts with surfaces more realistically. That can be done with hand painted textures or photo reference. Dontnod (the developer of Life is Strange) was one of the earliest to adopt PBR for real time rendering with Remember Me. Life is Strange is likely using a similar PBR renderer, it’s really just the textures and the rest of the art they’re using.