Hi!
Recently I have been trying to recreate placing and breaking blocks from Minecraft. I set it up using individual gameobjects for each block, however I realize that it is not efficient and will cause performance issues down the road. From what I understand, I believe voxels would be the way to go? Please correct me if I am wrong.
Most resources I have found about creating Voxel based systems like this focus heavily on the procedural worlds, which is not what I want. I simply want only placing and breaking blocks, nothing to do with world generation. If someone could help me, or point me in the right direction, that would be great!
Thanks a lot!