Recreating SuperHot mechanic?

How difficult would it be too animate a scene as a player takes a step? I want make a puzzle game where each time the player moves the Objects in the scene move in a scripted way. How would you guys start a project like that?

My first thoughts would be Time.timeScale is your friend - playing around with that value is a really neat way of achieving slowmo quite easily :slight_smile:

AnimationState, Time.timeScale, and Input.GetButton are going to be your best of friends when it comes to doing what you want to do. Cheers mate!

Took a few days, but SUPER HOT isn’t very hard to recreate! :slight_smile: Time.timescale & Audio.pitch are all that you need to worry about.

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