How difficult would it be too animate a scene as a player takes a step? I want make a puzzle game where each time the player moves the Objects in the scene move in a scripted way. How would you guys start a project like that?
My first thoughts would be Time.timeScale is your friend - playing around with that value is a really neat way of achieving slowmo quite easily
AnimationState, Time.timeScale, and Input.GetButton are going to be your best of friends when it comes to doing what you want to do. Cheers mate!
Took a few days, but SUPER HOT isn’t very hard to recreate! Time.timescale & Audio.pitch are all that you need to worry about.
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