Recreating the ModelViewProjection in Script ( as used in Shader ? )

Basically, I'm interested in exactly what the question asks. I've tried several combination of the Matrices but none seem to have the same result as the Matrix used by "glstate.matrix.mvp"

If anyone has a solution, please share! This is killing me.

bump

Matrix4x4 p = camera.projectionMatrix;
p[2,2] = -p[2,2];
p[3,2] = -p[3,2];

Matrix4x4 mvp = p*cameraTransform.worldToLocalMatrix*objectTransform.localToWorldMatrix;

I don't know why you need to negate those two values.