Hello
I am having a hard time understanding how thr units are translated in device.
When I put GUI. Label and use a rect say with width and height equal to 100, then it looks on my editor great.
However when I run it on android device then the window (as well as the text) looks very small (as if it was set 20).
Why is this happening? Shouldn’t the units in unity be density independent. What is the proper way to do this
Thanks