Good morning, I have a problem related to URP and the UI shaders that use Rect Mask 2D. The issue is that I can’t understand how to use it in a custom URP shader (not the built-in CG to be clear). Even Unity, in its standard shaders, uses CG to make Rect Mask work because some functions are still compatible with the URP pipeline. My biggest problem is that I can’t use both URP and Built-in technologies simultaneously in the same shader due to naming conflicts.
Thank you for your attention!