Rect Transform size on uGUI


I’ve got a problem with uGUI.

I build my game for a web browser and it has 960x600 resolutions.

But when i add a Canvas object, its Width is 853 and Height is 533. It depends on my Scene window size in Editor.

I want Canvas object has the same size as game window size (960x600). How can i make it?

Hello there,

The whole point of the Root Canvas is that it resizes to the view. When you bring it to web it will stretch to 960x600. There would be no point of using uGUI if your scene never resized.