Rect Transforms not scaling the same?

I’m making a header for a scroll rect but the size of the pixels for the header is different from the content.

Example:
The name header is 200px and so is the box underneath it, but they are not aligned.
Also, the font size is the same (12pt) but they too are not aligned.

Any help would be appreciated! I’m suspecting it has to do with the canvas and how it’s rendered differently from the rest of the gameObjects? The items for the scroll rect list are prefabs and added to the list at runtime.

Thanks for the replies. Turns out the canvas was not a scale of 1, so when i instantiate the text then add them as a child to the canvas, they are some other scale (1.102). Just needed to set the local scale to 1 after instantiation.