Hi,
I’m trying to import a few rectangular (still power of two) textures that aren’t meant to be rendered but instead are pieces that will be composited into a larger square texture (think clothing textures in a character customization system).
I have a series of 256x128 textures that I’ve imported into Unity. While they remain 256x128 on disk, the corresponding Texture2D resources report them being 256x256.
I know this probably is done automatically because I’m in a iOS project. Is there any way to prevent that?
Thanks,
Jeff