RectMask2D is not masking in WebGL build

Hi, I have a problem with RectMask2D functionality in Build but everything is fine in Editor.

Unity 2019.1.10f1

WebGL build:

Editor:

Anyone from @ team?

See Unity Issue Tracker - [WebGL] RectMask2D does not mask for a workaround.

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I’ve seen this before and switched to using the Mask component and it works fine.

Mask is working but I wanted to switch to RectMask2D to get better performance.

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