Rects not lining up with touch input.

So I have 4 rects

when I use the rects_.contains(myTouches*.position) clicking on the top left one registers for the bottom left and the top right one registers for the bottom right and visa versa*_
I tried doing a thing like this
float touch_x = myTouches*.position.x;
float touch_y = myTouches.position.y;
touch_y = Screen.height - touch_y;
if(recs.Contains(new Vector2(touch_x, touch_y))){
_}*
that was suppose to switch the input over the y axis but it didn’t work.
Any way to get around this?_

Basically I need a script to reverse the y of the touch input vector 2