Hi there,
I have a RectTransform with rotation, position at 0, scale at 1. We will call it A_rect;
I have rectTransform with in (as child with alternate coordinates - slightly rotated, scaled unevenly). In it, is a cube mesh. We will call it B_rect.
My issue is that, when I parent B_rect to another RectTransform (still in A_rect && with all values reset), the perecived scale and rotation I have with the contents of B_rect are altered. This is very different it seems from just using a typical transforms.
My question is, does anyone know any solutions to maintain the scale, rotation and position of a RectTransform as it may move from different parents (as RectTransform)?
Pic1: Normal
Pic2: the bottom right button has had its children placed into another parent. That parent is at the default values of reset RectTransform.