When I create a prefab then add it as a child, the child object looses all prefab gameObjects, is this by design or am I missing something?
Is there a way around this? I have a prefab which spawns a smaller split up version of itself when a strong enough collision occurs, and the child prefabs are just smaller versions of the parent, down to a certain size where it cuts off (so it is not an infinite loop). The code would work if it would stop loosing the prefab connection.
I would post the code, but I was so frustrated I deleted it and went at it another direction, which became so complex it was too difficult to keep clean, now I am back to this.