Recursive vs Pathtracing

Hi Guys

Whats the difference between these 2? Do I need both?

Recursive seems faster than Pathtracing

I want to get a quality look for Unity Recorder output offline rendering.

Hello, technically you can’t have both, The Path Tracer in Unity has precedence over all overrides. Meaning once it’s on, all raytraced effects (Like recursive rendering, or raytraced shadows) are not taken into account.

Recursive rendering is part of the raytraced effect in the Hybrid raytracing renderer, it’s a realtime raytracing effect used for very specific reflection/refraction situations only on certain objects.

PathTracer takes over the whole scene and can be used like an offline renderer.

You can take a look at the documentation link on those two for more information.

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