Right now I have a riflescope that I want to render a reticle to. One way I’m considering doing that is making the reticle large, and far enough away for it to look right. Currently I have the GUI/Text shader applied to the reticle, making it render on top of everything. The weapon is manipulated freely in worldspace, so you can see the dot moving even when you aren’t lined up with the scope. I want the dot to render, but only if its under a lens. I don’t know how complicated I’m making this issue or how difficult of a solution I’m trying to create.
Any thoughts or hints on how to get started with this would be appreciated, right now I can’t focus on the little needs because of the task appearing daunting.