I am Llorenç Marti from Damatha Studios and I would like to share with you some information about our new game, Red Gun.
Red Gun is a game placed on the Far West, with a gameplay similar to a shooter on rails, with some tweaks.
The main character is Red Stanton, and he agreed to introduce himself :
"For those of you that wonder - who is Red Gun, I’ll say, welcome. You don’t know me yet, and I am a man with good manners. Let me tell you something: it`s not who we are, it’s what we do and what we have done. For those of you that know me, you may be here for two different reasons: you are looking for blood or justice.
But for all of you, I have an offer you can’t reject. Come with me, polish your Colt and grab a dozen bullets. Red Gun for iPhone, iPod Touch and iPad is my life, a path of death, blood and glory.
Inside, there is no room for mercy. This is not a game kid, here you come to die. Dusty towns full of gunslingers are waiting for you, with their guilty guns ready, look how they shine in the horizon.
Now you know more about me, let me introduce myself: I am Red Stanton. I am Red Gun."
Please post any questions you may have about the game, we will be pleased to answer.
One nitpick, though. You have a texture scaling issue on your fourth screenshot. Those planks could afford to be a bit scaled down a little bit, so that the seams aren’t so pronounced. I live in Belton, Texas, a town with a rich old-west history, and we have an old train station here with planks and such that are periodically restored. The planks are roughly the size width-wise of a normal person’s foot.
I never thought my time in small towns in Texas would avail me anything at all with game development. Looks like I was wrong.
Thank you for pointing out the size that the planks should be. Btw, there are no seams, Red Gun uses tiling only on the terrain, everything else use full sized unwrap. Maybe the glitch you see is bitmap fault, something we can’t avoid, and really visible on iPhone hardware using Unity.