Red Normal Maps

Are the normal maps supposed to be red? They have been getting turned red by Unity, ever since I started Unity a year ago.

I see this question getting asked a few times, but no concrete answers.

Now that I am using shadergraph, I am starting to wonder if my Unity-turned-red normal maps are why my PBR materials are all out of whack.

it’s a directx 11 bug, if you untick directx 11 in the pc build prefs it’ll be gone…