Hello. I am making this post because I couldn’t find any way to contact Unity directly, and to see if anyone else had this issue and a solution for it.
Recently my company has released a game, developed with Unity 2017, and many people get this issue, incluiding myself, where Unity default shaders (specially on metal objects) would appear red on Intel processors. This issue happened on five machines, four with an Intel Core i3 processor, and one with an Intel Core i5 processor… Here’s an example of how it looks with the issue:
And how it should actually look:
And, just for the sake of it, here’s a side by side comparison:
This has also happened with a different project developed by a different person, so this isn’t an issue specific to this project. Will this be fixed in a later update? If not, is there a way around it? The game is really populated, and while the most part of the community doesn’t have this issue, at least a quarter part of it does, and as you might have noticed, it’s quite annoying.