I need to redirect a pointer event to another game object (A virtual Joystick) when the player interacts with it, how can I do it?
In my game, when an user interacts with a couple of icons, a virtual joystick appears on the one that player is interacting with, but since the pointer down event is on the icons, the OnDrag event handler on the Virtual Joystick is never called. How can I do that?