Are there any serious disadvantages to forcing a low frame rate in an iOS game? I only require 5 fps (rendering) as there are no animations or moving objects. The objective is to reduce battery consumption.
Touch needs to be reasonably responsive, graphics change on ‘mouse-down’ / tap-down. It doesn’t matter if there is a small delay before graphics are updated provided the delay is around 1/5 of a second (200ms)
There is no requirement for physics at all (no colliders, no rigidbodies, etc)
I realise that the target fps can now be altered easily sun a script, but are there any adverse effects to lowering to a non standard value?