I have multiple GUI Textures with same texture in my game. It results large number of DrawCalls . How to reduce DrawCalls using common textures ?
Example code
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour
{
public GUISkin MyGUISkin;
void OnGUI()
{
GUI.Box ( new Rect ( Screen.width*0.1f,Screen.height*0.12f,Screen.width*0.49f,Screen.height * 0.58f),"",MyGUISkin.customStyles[1]);
GUI.Box ( new Rect ( Screen.width*0.1f,Screen.height*0.22f,Screen.width *0.49f,Screen.height * 0.58f),"",MyGUISkin.customStyles[1]);
}
}