Hi and thanks for your time.
I am using Unity Iphone Basic and do not have build stripping.
this shows that my executable is 15.4 megs. My understanding is that the exe should be around 10 if you build for arm6 only.
In Unity my build settings are:
Targ device: Iphone only -- Targ plat: arm6(openGl...) -- Api compatability level: Net 2.0 subset -- Target ios: 3.1.2 -- Script Call optimization: Fast
In Xcode:
Release | Unity Iphone | IOS 4.2
Editing the Active Target:
Architectures: armv6, -- Base SDK: ios 4.2, -- Build Active Architecture Only Checked, -- Valid Architectures: armv6
The really odd thing is that if I set the Unity Target Device to: Universal arm6+arm7, Xcode builds the executable exactly the same size as when it's set to armt6 only.
Checking the editor log after a Unity build shows:
Textures 3.6 mb 16.4% -- Meshes 0.5 kb 0.0% -- Animations 0.0 kb 0.0% -- Sounds 3.4 mb 15.6% -- Shaders 2.3 kb 0.0% -- Other Assets 27.7 kb 0.1% -- Levels 9.4 mb 42.6% -- Scripts 464.0 kb 2.1% -- Included DLLs 3.8 mb 17.3% -- File headers 1.3 mb 5.7% -- Complete size 21.9 mb 100.0%
It feels like I'm missing something small but I've run out of ideas. Please help!
--Goody!