reduce project size , but how?!!!

hi guys,

is 22,5 mb normal size for the following project, just with just 5 houses, one car, one person and a 250x250 terrian.
assets are 193 mb, included my 65 mb textures and 15 mb objects.

thanks!!

Are you asking about the build size or the size of the project folder itself?

I just went through this for the first time at my company. So although I’m new to it, the three tricks that worked for me are still fresh in my memory.

If you have any sounds, make them mono (where possible), shorten and loop them (where possible), and compress them in Unity.

If you imported meshes from Maya, find them in Unity and set the compression to low or medium.

For each texture in your project, reduce the Max Texture Size (but make sure they still look good to the game camera).

Also, regardless of the size of your project, if there are multiple scenes (like a menu scene, credits, instructions, etc.), you should build it as a Streaming Web Player and reorder the scenes in your build settings so the first scenes to open are also the first ones to build. That way they player can start using them right when they’re available.

the point is, i took the Island Demo (multi user) and removed every thing and made new scne for my use.
the original island demo .unity3d file is just 6 mb, and my version is 23 mb… even i delet much textures and standard assets.