Reduce settings for a smoother framerate?

I was wanting to install Unity onto my laptop so I could take it to a few places and get people’s input on my game so far.

However, when I actually tried it out, I found I had really crappy framerate; I guess the laptop I have is just not powerful enough.

Ironically, I’m not running much. It’s a 2D game with only a small amount of nondescript sprites. But it is also running the whole framework of the editor as well. (Perhaps I could create a standalone executable, but I want to be able to tweak various variables on the fly to get opinions on different options.) I’ve also noticed that my framerate gets even worse when I have the player object selected.

Is there a way I can reduce the settings or cut out some options so that I can get a smoother performance from my game? Something I can do to cut some fat and get this to run faster?

There is no single solution. You need to find where your bottleneck is and reduce complexity there. On a laptop the graphics card is probably a weak link so you may want to use simpler shaders (i.e. look for equivalent shaders in the Mobile category) or remove any full screen image effects.

At the risk of stating the obvious–I am not sure how new to Unity you are–you will also want to check Edit → Project Settings → Quality and turn down options there (or select a lower Quality settings).