I’ve read a few posts that say that Unity terrains don’t look very good from above (as from an airplane) because of odd billboarding of trees etc, but are there any tricks for smoothing the seams between tiled terrain textures? I’d like an aerial view for a flight sim that looks natural and seamless. Thanks in advance for your help.![]()
You can use a high pass filter on the terrain texture to reduce tiling coupled with liberal use of layered ground textures and an artistic eye
Thanks so much for the advice. That’s a very interesting article, and very informative. I’ll play with it in Photoshop. I’ll also try blending more layers, although I"ve read that 4 is a maximum number of layers that you can use in a scene without taking a performance hit. I’ll see what I can do.
Thanks Again!