Reduced additional punctual light shadows resolution..

I previously opened this in the Editor & General Support but got no replies, so figured I’d open it here. If there are any admins around, feel free to move the other post here or just delete it.


Working on a large map in the Editor I keep getting these log messages in the console:

Reduced additional punctual light shadows resolution by 2 to make 187 shadow maps fit in the 4096x4096 shadow atlas. To avoid this, increase shadow atlas size, decrease big shadow resolutions, or reduce the number of shadow maps active in the same frame
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

This does not happen at runtime because of the game camera, however in Edit Mode while just flying around the map I guess there are too many light sources.

This isn’t really an issue, as far as I can tell, it sounds like a game message being thrown for the scene view camera? Or am I not understanding the issue correctly?
Is there any way to stop this from happening? Whenever I for example go to 2D view to work on UI, it frames the entire world, spamming this message on every frame.

This doesn’t happen when turning off lighting in the Scene View - so it definitely feels like a render pipeline message that should be on for game cameras but NOT editor. Any workaround includes turning off individual lights based on distance from camera, reducing the camera far clip plane, or just turning off scene view lighting completely - but these are all just that, workarounds, and are far from ideal.

bump, would love any response from Unity.

Another bump two and half weeks later - anyone from Unity?

unity dont care