When I export to apk or directly to the android device connected to my computer, it seems that unity downsamples all of the textures to 50% of the original width and height. Is it normal? and how can avoid this behavior?
Depending on what you had them before and what settings you have.
If i have a 1024x1024 texture and in the texture properties i choose it to be 256x256, isn’t that what unity should export?
Yes, so long you do not use texture compression or anything else that auto do things.
So the problem is that unity downsamples every texture, compressed or not, on export. Seems like a bug or something…
I do not have that problem. Thats why I ask you to look at your settings.
Well! I checked the project settings → quality and it was on half res setting for the textures. Now it works fine.
Thanks!
Some times it is to easy ![]()