reducing build size of non user assets

i’m trying to get my build to under 1GB and i’ve done some crunching, and there’s more i can do, but even if i removed all my user generated assets, i’d still be over 1GB. is there a way to determine what “non user assets” are contributing to my build size?

Textures 42.2 mb 12.7%
Meshes 112.6 mb 33.9%
Animations 148.7 mb 44.7%
Sounds 4.3 mb 1.3%
Shaders 1.5 mb 0.4%
Other Assets 3.7 mb 1.1%
Levels 3.2 mb 1.0%
Scripts 2.8 mb 0.9%
Included DLLs 13.2 mb 4.0%
File headers 376.5 kb 0.1%
Total User Assets 332.6 mb 100.0%
Complete build size 1672.5 mb

Good point it looks like Unity is giving you 1.3 Gb of stuff to add to your project with no indication of what that is?

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