Reducing Draw-Calls


I’m having over 100 draw-calls at all times in my level 1 -stage. It consists of ~20 cubes that share the same material, a car, a cube that is the asphalt, a terrain and several canvas elements.

I’ve checked dynamic batching and the other two batching options in the player settings.

How do I reduce the draw-calls to a reasonable level? I’ll provide you more details if needed.

My car is 10-15 draw calls,
my terrain is 40 draw calls,
9 coins create 15-20 draw calls
and my canvas is 30 draw calls.

Thanks in advance!

A quick Google search result for: how to reduce draw calls in unity

To reduce draw calls you can use Lightmapping and use one texture for two or more objects.