Hi,
im using too much physics i guess and so my framerate is low:
iPhone Unity internal profiler stats:
cpu-player> min: 68.1 max: 83.7 avg: 71.8
cpu-ogles-drv> min: 2.7 max: 5.5 avg: 3.2
cpu-present> min: 1.1 max: 3.7 avg: 1.4
frametime> min: 77.6 max: 94.4 avg: 82.0
draw-call #> min: 17 max: 17 avg: 17 | batched: 4
tris #> min: 4611 max: 4611 avg: 4611 | batched: 140
verts #> min: 2850 max: 2850 avg: 2850 | batched: 96
player-detail> physx: 41.4 animation: 0.0 culling 0.8 skinning: 0.0 batching: 0.1 render: 5.1 fixed-update-count: 4 .. 5
mono-scripts> update: 6.3 fixedUpdate: 14.4 coroutines: 0.1
mono-memory> used heap: 516096 allocated heap: 909312 max number of collections: 0 collection total duration: 0.0
But i need the physic. How could i lower the physx value?