reducing polygons as camera moves away

Hi

Is it possible, on a game like Clash Of Clans but with 3D units to create say two 3D objects, one with High poly when the camera is close, and one with low poly when caméra is high? And Switch between the two as the camera zooms in and out? Would it results in a gain Of performance but still pertain good image quality?

Thanks

Jeff

Welcome to the forum!

This feature already exists in Unity:

Whether the quality can be preserved depends on the model and textures. The easiest way to find it out is by giving it a try.

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Thanks a lot