Hello!
I know that there is a way to make sprite atlas smaller by creating a downscaled variant.
But if sprite atlas has many sub textures, say 2, how can i create variant not by resizing this 2 sub textures but by resizing sprites inside and creating 1 sub texture with same size (for preventing possible loading spikes in the middle of animation and decreasing draw calls)?
It will be great if we could make sprite atlas variants by resizing quads inside texture, not by resizing textures, that will reduce subtextures count