Hi guys,
Our game is almost finished and we noticed that our game is using about 75mo in ram. So we decided to reduce texture size only on device with 512mo of ram. Unfortunately, reducing texture size is adding a lot of lags and we don’t understand why. Our game is for ios and android, same issue on both! Could it be the shaders? We also reduced textures with alpha if it can help.
Thanks in advance,
David
Using: unity basic + ios, android
[EDIT]
Reducing :
1 map 2048x2048 RGB 24bit to 1024x1024 RGB 24bit
1 map 1024x1024 RGBA 32 bit to 512x512 RGBA 32 bit
1 map 512x512 RGBA 16 bit to 256x256 RGBA 16 bit
1 map 256x256 RGBA 16 bit to 128x128 RGBA 16 bit
We also reduced 1 map 1024x1024 RGBA PVRTC 4 bits to 512x512 RGBA PVRTC 4 bits (Automatic compressed) and 1 map 2048x2048 RGBA PVRTC 4 bits to 1024x1024 RGBA PVRTC 4 bits (Automatic compressed) but when we noticed more lag, we tested it back without reducing those maps.