I’m making a ‘retro style’ game (mimicking early polygonal 3D) and I’d like to have characters animate at a lower framerate than the game is actually running at (10FPS as apposed to 60+) so they look kind of jerky and bad. Is there a way to do this in unity or do I have to fake it in my actual model files?
I’ve had a quick look around but understandably people don’t usually spend much time trying to make their game look worse.
Look up fake stop motion on the forum. There has been several threads with lengthly discussion about this topic.